With the tenure of the Wii U ending and the promise of the Nintendo NX knocking on the door, it feels like Nintendo missed a golden opportunity to capitalize on a struggling console. Wii – as well as three more games for WiiWare, displaying a clear decline in games available to the consumer. This is strange as well considering the Wii had three titles for its last generation console – i.e. However, in the five year lifespan of the Wii U, the console was only able to pump out one more Pokémon game in Pokken Tournament in 2015. It wasn’t until April 2013 when a Pokémon game finally landed on the console in the form of a successor to the 2011 3DS game Pokémon Rumble Blast called Pokémon Rumble U. U and the emerging Mii presence with Nintendo Land, but it hurt immensely from the lack of franchises like Legend of Zelda, Metroid, and Pokémon. The console did focus on some first party juggernauts like Mario with New. When the Wii U debuted in 2012, the console had a difficult time drawing in gamers as the console launched with a weak set of launch titles. It wasn’t like the GamePad couldn’t process those kinds of motions in fact, _ did it just right by _ so it wasn’t like the game couldn’t handle the processing.įurthermore, the Wii U was clearly lacking in content that would draw in consumers, especially Pokémon gamers. The individual holds the GamePad to eye level, swivels the game pad back and forth to find the perfect shot, and then photographs the Pokémon with a touch of the GamePad, thus not only simulating but immersing the player with the experiences had in Pokémon Snap. It’s even more puzzling when one really thinks about it, as the Wii U was the perfect instrument that could have simulated the experience of being a photographer, what with the ability to mirror gameplay from your television to the Wii U GamePad. While it broke the traditional PRG mold set in place by previous Pokémon games like Pokémon Red and Pokémon Blue, the game was a huge hit (especially in the states.) By the end of its first year of release in 1999, Pokémon Snap had become the sixth best selling video game (in excess of 1.5 million copies distributed, 3.63 million worldwide) as well as the most rented video game (thanks to great promotions from the likes of Blockbuster where you were allowed to bring in your games and print off copies of the pictures you had taken.) So if it performed so well in the states at the time, why hasn’t there been a sequel to Pokémon Snap? Pokémon Snap is a railshooter that focuses on capturing Pokémon in their natural environments through photography. Using your amphibious and off-terrain buggy, Zero-One, you’ll find yourself traveling across a variety of terrains, capturing Pokémon as you go. You take the role of Todd Snap, an upcoming Pokémon photographer, who is placed with Professor Oak’s task of capturing the lifestyle of as many Pokémon as possible on your journey to find the mysterious Mew. Released in Japan on Maand later in North America on June 30, 1999, Pokémon Snap took the Pokémon franchise in a brief new direction, transitioning from a typical RPG to a rail “shooter” photography game for the Nintendo 64. Why hasn’t there been a proper sequel to Pokémon Snap?
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